League Rules

RULES OVERVIEW AND STANDARD LEAGUE PROTOCOLS

Draft & Lottery

Draft Order

Draft order is split into a set of two positions.  The top-4 teams from the prior season will always pick in the final 4 draft positions:

Standings Placement Pick

1st

12th
2nd 11th
3rd 10th
4th 9th

All remaining teams outside of the top 4 are eligible for the draft lottery, placed by regular season standings unless modified by consolation bracket.

Draft Lottery

All remaining teams outisde of the top-4 playoff standings are eligible for draft lottery and entered into a lottery machine to award the top 3 picks.  Last place, though highly favored, is not guaranteed to win the lottery due to weighting + consolation bracket modification. 

Weighting is determined by the chart below:

Standings Placement Ball Count Lottery Percentage

5th

1

6th

2

7th

4

8th

8

9th

15
10th 25

Expansion Team Lottery Implications

The lottery will consider a team as an Expansion team if they meet one of the following requirements:

In either case, an expansion team will receive 7 draft lottery balls (slotting them between 9th and 10th place, the exact middle of the lottery-eligible teams).

The lottery does NOT consider a team as an expansion team if a manager is simply taking over an existing team.  In this case, the manager taking over said team assumes the existing draft implications for this team.  See additional information about Expansion teams in the "Teams" section.

Divisions, Teams, Scoring, Scheduling

This section has information regarding team configuration and divisons.

Teams and Schedules

There are to be always an even number at teams within the league at all times, regardless of method of implementation; this includes but is not limited to dummy teams or commissioner-managed teams (the latter team types indicate that a team that is managed by commissioners or other chosen person, but does not make directly beneficial moves such as trades [lopsided or not], waiver pickups, etc.)

Teams and Manager List

Teams list (based on end of 2023-24 season, minus teams that have left the league) is below:

Manager

Team Name

Geordan Vincent

Dave Sucks Tiny Chodes

Nicholas Everett

Dude man

Kyle Froehner

Chabot Shalom

Noah Natale

return of the king

Adam Zaloum

Vitek Just Kicked In

Joseph Haines

Seton Hall Pirates Hockeky

Paul Brandao

Bratt Pack

Kevin Kavanaugh

Cleveland Steamers

Chase Natale

Rags 0 Cups in 30 Years

Ken Smithington

Vich Ryou Aho

Two managers have left the league; however, their teams remain in a non-altered state (in terms of draft picks), therefore they will be removed from the league with no further implications.

Divisions and Schedule

PYFHL configuration is composed of 2 divisions, consisting of 5 teams each, playing a 20-week regular season, followed by a 3-week playoff of the top 6 teams.

Each team will be scheduled as follows:

Division placements will be determined by methods agreed upon by league members and upheld by commissioners.  This is a new feature for the upcoming 2023-24 season; thus, we are awaiting input on how to set up divisions.  Division template is below:

Suck

Blow

TBD

TBD
TBD TBD
TBD TBD
TBD TBD
TBD TBD


Scoring

Scoring is tweaked on a year-by-year basis, ensuring that a fair and level playing field exists, while valuing the most important aspects of the game.  The point of hockey is to put the puck into the opponents' net, and thus goals are valued the most.  As of the end of the 2023-23 season, the below scoring models were used.  Per league manager input, we will be reducing PIM, increasing HIT and BLK, and re-adjusting the goalie scoring model to allow for more flexibility.  Changes to come soon.

Forwards/Defensemen Stat Category Value
Goals (G) 6.75
Assists (A) 4.5
Points (P) .25
Penalty Minutes (PIM) -.8
Powerplay Points (PPP) .5
Shorthanded Points (SHP) 4.5
Shots on Goal (SOG) .5
Hits (HIT) .8
Blocks (BLK) .9
Goaltenders Stat Category Value
Games Started (GS) 12
Wins (W) .5
Goals Against (GA) -4
Saves (SV) .35
Shutouts (SHO) 3

Stats Last Updated 9/5/2024

 

Rosters, Scoring, Trades, Waiver Wire

Rosters and Roster Management

Rosters consist of 14 active players and 6 bench players, with various designated injury/not-active slots.  Roster positions are noted in the chart below. 
Each team will receive $100 in FAAB at the beginning of the year, which is NOT tradeable. 
Each team may have no more than 4 active goalies on their roster.
Roster sizes can be increased post-draft, however this is only actionable upon unanimous league approval, as roster sizes cannot be easily downsized.
Waiver wire is running a FULL-WAIVER SYSTEM, meaning each team has the same chance to claim a player over the course of a 24-hour period.  Claims are processed every day at/around 4AM EST.  The person who has the highest claim order and/or the highest FAAB bid will win the player.

Trade Deadline

Yahoo only allows a selection of various dates in February or March (mostly in-order to coincide with the NHL regular season trade deadline).  Given the 2024 season lengthening to 20 weeks, the trade deadline will on Week 18, 2/19/2025, will be the enforced trade deadline date.

Roster Chart

Forwards/Defensemen

3

3

3

4

1
Goaltenders

1
Miscellaneous
1
 
2

1

6

Scoring

League scoring is set as follows:

Forwards/Defensemen Stat Category Value
Goals (G) 6.75
Assists (A) 4.5
Points (P) 0.25
Penalty Minutes (PIM) -0.4
Powerplay Points (PPP) 0.5
Shorthanded Points (SHP) 4
Shots on Goal (SOG) 0.5
Hits (HIT) 0.8
Blocks (BLK) 1
Goaltenders Stat Category Value
Games Started (GS) 12
Wins 0.5
Goals Against (GA) -4.5
Saves (SV) 0.35
Shutouts (SHO) 2

Trades and Trading Rules

***as of January 2025, 2nd round picks are permitted to be traded***

All trades undergo commissioner review.  There is no manager-veto system in place due to complications with both timeliness to push trades through, as well as arbitrary opinion of league managers going up against each other.  We believe that trades are between two parties, with only the commissioners' quorum weighing in only when a trade is believed to go against the spirit of the league and the innate competition.

Any trade that is deemed to be out of the spirit of competition will undergo a commissioner veto with a provided explanation to both parties, as well as the ability to re-make and re-submit the trade. Please note that the goal here is to NOT limit trading via arbitrary decisions (e.g., remove manager autonomy), but to disincentivize tanking and ensure a competitive league year over year.

Keepers

Keepers are an essential part of PYFHL.  Dynasty leagues don't allow for flexibility and are limited if a player has a bad draft.  We also don't want each team to be the same every year, thus PYFHL follows a limited keeper configuration.

Keeper Rules

All primary keeper rules are noted below.  All keepers are reviewed and confirmed by the commissioner quorum to verify that they are within both the written rules as well as the league's spirit of competition.  Since the rules do have nuance, they are displayed in a FAQ/Q&A format.
If you have questions, please ask one of the commissioners. We have spent lots of time verifying that these rules are clear, fair, and applicable to all managers.

What players are keeper-eligible?


What is the cost of keeper player?

How long can I keep a player?

What other keeper rules are there?

Replacement Managers/Expansion Teams

Replacement Teams

1 Team:
  1. All existing/active teams will make their keeper selections.
  2. Replacement manager will be able to select up to 2 keeper selections based on the list of players on that team
2+ Teams:
  1. All existing/active teams will make their keeper selections.
  2. Replacement managers will be able to select up to 2 keeper selections based on the list of all keeper-eligible players that were kept by any other teams

Expansion Teams

1 Team:

In the event that a single expansion team is added to the league, the following procedure applies:

  1. All existing/active teams will make their keeper selections.
  2. Expansion team will be able to select up to 2 keeper selections based on the list of all keeper-eligible players that were kept by any other teams
2+ Teams:

In the event that multiple expansion teams are added to the league, a same-weight expansion draft lottery is performed:

  1. All teams are added to a random order generator.
  2. The order generator is run 8 times, and the position of each team is noted after each draw
    • 1st receives 4 points
    • 2nd receives 3 points
    • 3rd receives 2 points
    • 4th receives 1 point
  3. Points are tallied
  4. Expansion draft order is determined from first to last by number of points accrued over the 8 draws.

Example of Multi-Team Expansion Draft:

image.png

Consolation Bracket

As a way to disincentivize tanking, a consolation bracket exists for non-playoff teams

Bracket Setup - 8 teams

In the event of 8 playoff teams, Yahoo does not support consolation brackets, therefore the commissioners maintain a consolation bracket with an online tool and post updates to it weekly.  Non-Playoff teams may not pick up waiver players (this is locked per commissioner settings).  Last place is determined by loser of the consolation bracket, not the standings of the regular season.

As of 09/23/2023, confirmed PYFHL is in fact using an 8-team playoff configuration, thus commissioners will maintain bracket.

Bracket Setup - 6 teams

In the event of 6 playoff teams, Yahoo does support consolation brackets, therefore managers should continue setting their lineups.  The same rules apply otherwise.  

Prizes and Information

Consolation Bracket Prizes:
Weight reference sheet

Below is the draft lottery ball count for reference.  A 50% increase in balls sounds substantial, however most teams that are capable of winning the bracket would be in the higher end of the bracket, and thus see a small increase in their lottery weight.

Standings Placement Ball Count
7th 2
8th 4
9th 6
10th 8
11th 10
12th 12